21 research outputs found

    Video games, books and film adaptations and their impact on gaming community

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    Cílem této práce je popsat postupy používané při převádění knihy do podoby videohry, hlavní aspekty tohoto procesu, změny v daných médiích, které při tomto procesu probíhají a popsat spojení vznikající mezi videohrami, literaturou a filmy. Nastíní také některé z nových technologií používaných při vývoji videoher. Hlavní témata této práce budou demonstrována na sérii knih, seriálu a populárním RPG Zaklínač, původně vytvořené polským spisovatelem Andrzejem Sapkowským. V porovnání s těmito populárními slovanskými příběhy budou dalšími příklady především e-sport hry a také mnoho dalších her jiných žánrů. Nicméně to není jediné téma popisované v této práci. Zaměřuje se také na vliv vztahů mezi knihami, filmy a videohrami na společnost, nebo přesněji, na herní komunitu. Tento vliv můžeme pozorovat v mnoha oblastech, např. subkulturách fanoušků (fandom), kostýmových hrách (cosplay) a profesionálním hraní videoher (e-sporty). Tvrzení, která publikuji v této části bakalářské práce, budou také podloženy mým vlastním výzkumem provedeným za pomoci Google Formulářů na vzorku hráčů videoher z Facebookové stránky Hráči 2.0.This thesis aims at describing techniques used in the process of making a book into a video game, main aspects of such a transition, changes in different media that occur during this process and describing the relations between video games, literature and movies. It also comments on some of the recent technologies used in the process of developing a video game. Main topics of this thesis will be demonstrated on the series of books, TV show and popular RPG The Witcher, originally created by Polish author Andrzej Sapkowski. In rather contrasting comparison with these popular Slavic tales, the other examples will be mostly e-sport games and also a variety of other games of different genres. However, this is not the only topic described in this thesis. It also aims at the impact of the relationship between books, movies and games on the society – or more precisely – the gaming community. The impact can be seen in many fields – e.g. subcultures composed of fans (fandom), costume play (cosplay), and professional gaming (e-sports). The statements concerning this part of the bachelor thesis will be also supported by my own research conducted using Google Forms, with a sample of video game players from a Facebook site Hráči 2.0.

    Petroarchaeological investigation of so called other lithic industry from Tell Arbid Abyad, Northern Mesopotamia (Syria)

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    Excavations at Tell Arbid Abyad detected Late Neolithic settlement features containing also so-called other lithic industry. All compact rocks were imported to Tell Arbid Abyad as a consequence of human activity. The majority of the collection comprises of angular carbonate rock chips and pebbles of unclear function. The nearest local sources of carbonate rock are represented by an alluvial fan ten kilometres to the North of the studied site and in the sediments of streams lying at the Syrian/Turkish border. On the other hand, basaltic rocks are dominant among the artefacts and probably came from the area of basalt plateau Hemma.Excavations at Tell Arbid Abyad detected Late Neolithic settlement features containing also so-called other lithic industry. All compact rocks were imported to Tell Arbid Abyad as a consequence of human activity. The majority of the collection comprises of angular carbonate rock chips and pebbles of unclear function. The nearest local sources of carbonate rock are represented by an alluvial fan ten kilometres to the North of the studied site and in the sediments of streams lying at the Syrian/Turkish border. On the other hand, basaltic rocks are dominant among the artefacts and probably came from the area of basalt plateau Hemma

    Machine Learning-Based Analysis of the Association Between Online Texts and Stock Price Movements

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    The paper presents the result of experiments that were designed with the goal of revealing the association between texts published in online environments (Yahoo! Finance, Facebook, and Twitter) and changes in stock prices of the corresponding companies at a micro level. The association between lexicon detected sentiment and stock price movements was not confirmed. It was, however, possible to reveal and quantify such association with the application of machine learning-based classification. From the experiments it was obvious that the data preparation procedure had a substantial impact on the results. Thus, different stock price smoothing, lags between the release of documents and related stock price changes, five levels of a minimal stock price change, three different weighting schemes for structured document representation, and six classifiers were studied. It has been shown that at least part of the movement of stock prices is associated with the textual content if a proper combination of processing parameters is selected

    Python Fundamentals

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    Python is a scripted, interpreted programming language. In Python, we write a script that is interpreted by an interpreter. Python was created in the 90s, the name of the language comes from the series "Monty Python’s Flying Circus". Python is a free high-level programming language with open source code and an extensive standard library package. Its main idea is the clarity and readability of the code. Python supports various programming paradigms, such as object-oriented, imperative, and functional. It has a dynamic file system and automatic memory management. Python is an easy-to-use language due to the use of keywords similar to words in English, and the programs written in it are shorter than their equivalent created in C++ or Java. Programs written in Python are platform-independent, work equally well on portable devices, home computers (regardless of what operating system we have) or supercomputers (...).Erasmus+ FITPED Work-Based Learning in Future IT Professionals Education Project 2018-1-SK01-KA203-04638

    Python Classes

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    In Object Oriented Programming, a class is a blueprint to create data objects. Classes represent entities or concepts while objects are actual instances of those concepts. There can be many objects of the same class. For example, a chair is a concept that stands for "a type of seat. Its primary features are two pieces of a durable material, attached as back and seat to one another at a 90° or slightly greater angle, with usually the four corners of the horizontal seat attached in turn to four legs" (Wikipedia). The objects in the photos are actual instances of the concept "chair" (...)

    Python Intermediate

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    Let us test the following program, e. g. with the input values 7 and 2: a = int(input('a: ')) b = int(input('b: ')) print(a // b, a % b.The Output: a: 7 b: 2 3 1 Correct results (division and remainder) were calculated. Now again, but with other input values: The Output: a: 7 b: 0 Traceback (most recent call last): File ".../test.py", line 3, in print(a // b, a % b) ZeroDivisionError: integer division or modulo by zero An runtime error occurred while executing the program as we tried to divide a number by zero. The program got into an exceptional state (something unexpected or abnormal has happened), so its execution was stopped. We say, that an exception was raised. In this case, it was the ZeroDevisionError (we can see it from the output message) (...)

    Educational Scenario in Simulator XVR - Extinguishing a Fire in an Underground Space of Building

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    Předmětem bakalářské práce je vytvoření výukového scénáře v počítačovém programu XVR Simulation se zaměřením na taktickou úroveň řízení zásahu při požáru v podzemí. V první části je představen program XVR Simulation a uvedeny jeho možnosti využití. Druhá část charakterizuje požár a jeho parametry, možné formy šíření požáru v uzavřeném prostoru. V následující části je popsána požární bezpečnost staveb, požární odolnost a požárně bezpečnostní zařízení v budovách. Čtvrtá část shrnuje problematiku zásahu ve sklepním prostoru budovy s ohledem na taktické postupy Hasičského záchranného sboru České republiky. Závěrečnou část tvoří textový popis průběhu scénáře. Přílohy tvoří výuková karta, časová karta a scénář programu XVR.The subject of the bachelor thesis is the creation of educative scenario in the XVR Simulation computer program, with focusing on the tactical level of underground fire intervention. The first part describing the XVR Simulation computer program and its usage options. The second part characterizes the fire and its parameters, posible forms of fire spread in an confined spaces. The following section describes the fire safety of buidings, fire resistence and fire safety equipment in the buildings. The fourt section sumarrises knowledge about intervention in the basement area of the Building, according to tactical procedures of Fire Rescue Services of the Czech Republic. The final part deals with text description of course of the scenario. Educational card, script time card of the scenario and XVR simulation forms annexes.030 - Katedra požární ochranydobř
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